iphone - Adjust particle file (.plist) in real time -
I have a cocos 2 project on which I am working and I am wondering if I have a variable in my There is no way to adjust the particle system in real time. Adjusting the plist file ie x gravity to correlate at the speed of the player etc. I'm using particle designer to start files.
Any suggestions or directions will be highly appreciated.
After starting the file's particle, just modify it in your properties such as you Can do any other particle.
Open the particle header file (probably CCParticle.h, perhaps to see what properties it has and which you can modify.)
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