ios - GKSession: not visible after suspending the App -
I am working with gamekit for a while. Almost everything works well In the apple example, the GKRKT session is destroyed if the app suspends (will) and setup when it comes back (resum). It would be good to keep the session for my app. In logs, I can see that this I use session modus server / client. Thank you in advance for your help! I was playing with sessions some time ago, but there are some suggestions ... - What happens when you start again, what if you try to pack from the device that was sleeping on the device which was awake? Is it crossed? - Are you unavailable / available GKPESTERSTEAT? From my experience you need to use App Debit Activate and Applications Willil Resins Active Pairs: When you are going to sleep, send GAME_PAUSED to another device when awake - GAME_UNPAUSED if user sleeps app and then closes it Gives - OK, bad luck, other players will sit for ever (so you can give them the option to get out of the main menu). This approach works with Apple (in the context of approval) - tested on two applications presented! Session: Coworker: didChangeState: After the method is not started, there is a big problem with beeing not called.
session: peer: done staged: is not available with GkPerState, when the app is suspended, but when GKPeerState is available call Season is not available after the start up is not available. But even new customers can not find the equipment.
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