cocoa - Animated rotation of NSView contents -
I'm trying to rotate the contents of First cause the control to jump right, and then rotate at the bottom of the bottom left corner (0,0). Some people have suggested setting before But for some reasons the animation cancels it and it gets reset (0, 0). So, did anybody have thought that these- one If you add, this does not happen to control the interface builder and rotate it using its IBOutlet. You do not have to use the "setAnchorPoint:" method; The "SetFrameCenterRotation:" method will work itself, though the same thing happened to me when I tried to rotate NSBetton, I have a subview in NSCL. See a NSView the Anssisel subclass ControlView (below the solution had to be as a Sbwu) and NSButton require rotation as a Updrishy the new NSView. NSView (
NSButton In-Place (from IE center I want to convert
- to
| / />). This can be done with
setFrameCenterRotation: รข ?? | However, I am trying to animate it, and
[[MyView animator] setFrameCenterRotation: 90];
anchorpoint :
[[myview layer] setAnchorPoint: NSMakePoint (0.5, 0.5)] ;
NSView
- (minus) drawWithFrame :( Ansarakt) Selfrem Inwu: (Ansviuui *) Kantrolwus {if (! [Bitianakkek look back view]) {// Bitiankakbakwu my NSView which Ansbittn "Bitian- smallpox is holding "[Bitian Chekbak set ephraim: Ansaraktfarmsigret (Sijiarkemkek (9 Selfremkorgin. 8 + 8, 28, 28))]; [ControlView addSubview: btnCheckBackView]; If (! [BTN-Check Supervision]) [[BTN-Czech Setfare: NSR Actform Citrate (CGRactam (0, 0, 28, 28))]; [Btnchbackback sq.wew: btn check]; }} // NSLog (@ "Draw With Frame"); // NSLog (@ "Rikt% d,% d,% d,% d", (int) cellFrame.origin.x, (int) cellFrame.origin.y, (int) Selfrem. Size.width, (int) CellFrame.size.height); // NSLog (@ "control scene% d,% d,% d,% d", (int) controlView.frame.origin.x, (int) controlView.frame.origin.y, (int) controlView.frame. Size .width, (int) controlView.frame.size.height); }
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