c# - Calculating Elliptical Orbit in OpenGL? -
As everyone knows, satellites around the Earth do not go into a full circle. They are more of an elliptical orbit.
I am trying to represent it using OpenGL to make a room around the earth. Currently, I draw a horizontal line made of 360 scratches that dashes into a fantastic full circle around the globe.
If I have an orbital inclination, perigee and an apogee then what would be the method of calculating this cycle? I am trying to find a formula or white paper or something to get in the right direction.
What is this crazy, of course they are or perfect classes, But try to think more physically like a physical physics formua.
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