c# - Accessing Petrel 3D window framebuffer -


In addition to Window3D , window3D is exploring a way to access the framebuffer. SaveBmp . The preferred solution will be able to draw the visual graph in the offscreen buffer, but other ways to reach the framebuffer can also work.

Currently it is not supported by the ocean for petrel.

I agree that it may look a bit strange that saving bitmaps is supported, but the in-memory copy is not accessible because the reason is only historical because most of the underlying C ++ structures of the underlying CIV + OV viewer Are sigraphographs. This encapsulation done provides a good way to store bitmaps, but there is no way to get an in-memory copy, so we went for the first easy win. She said, adding this API will not be rocket science, just work.

Ocean Friend

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