c# - Accessing Petrel 3D window framebuffer -
In addition to Currently it is not supported by the ocean for petrel. I agree that it may look a bit strange that saving bitmaps is supported, but the in-memory copy is not accessible because the reason is only historical because most of the underlying C ++ structures of the underlying CIV + OV viewer Are sigraphographs. This encapsulation done provides a good way to store bitmaps, but there is no way to get an in-memory copy, so we went for the first easy win. She said, adding this API will not be rocket science, just work. Ocean Friend Window3D , window3D is exploring a way to access the framebuffer. SaveBmp . The preferred solution will be able to draw the visual graph in the offscreen buffer, but other ways to reach the framebuffer can also work.
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