c# - Good combination of tools and techniques for 3d XNA / WP7 Game -
I'm working on the 3D XNA games for the desktop version of XNA and one of the most pricking problems is justified Animation Support for 3D Models I am now trying to get a game for wp7 which is thinking that a recommended combination of devices is based on experience.
In short: I am looking for the following workflow tips / best practices / experiences
- Modeling
- Animating
- Importing into the project
I know that there are tutorials on creator.xna.com, but I am particularly looking for real world examples. At least the code I have to write myself, the better I especially do not like those examples because there are many custom codes that are running there for importing and working with animation.
There are so many custom codes because it is such an XNA I was surprised to actually use math How to move the object on the screen at a specific speed, I mean, who ever thought that mathematics would be useful beyond counting! Your best bet would be to look at some of the same libraries for XNA. There is a lot I do not have any experience because we were completely 2D things
Or you can use something like that.
As I think that is XNA, I wonder how much you have to do with hand I think I should not be much of the producer's examples reproach and reproduce the code can go. The problem is what you want and understand what it is doing. OK that my was a problem.
Good luck
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