bitmap - How would I have to imagine pixel-based rendering in Haskell? -


Imagine a compulsory rendering engine that later hits the bitmap to be seen, it is called heavily. That depends on the ability to effectively convert individual pixels into bitmaps. How do I make such a language without any side-effects? I think that is called for a completely different data structure?

You can change any algorithm which uses an unstable state in an algorithm that contains " Strings "states the state with it. Haskell offers a way to do this in such a way that it still feels like mandatory programming with state monadise

However, I feel that basic blit operation should be done in a more functional style. Could. By pixel operations, you are basically combining two bitmaps to create a new bitmap via pixels. It seems very functional to me

High quality compulsory codes are often faster than good functional codes, but if you are willing to give up a little speed, then you normally have a lot in a pure functional style Can Create Good Architecture

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