What hardware devices do you test your Android apps on? -


The emulator coming with ADC under Eclipse is OK to test basic Android application functionality, but:
  • This is not very executable
  • This does not reflect real-world hardware and software configurations
  • This will allow different input devices such as D-Pad, Touch screen, trackball or even Bluetooth / USB controller.

    Android Developer Platform Versions Removed from Android Developers, posts some very useful rolling graphs of screen size and density and OpenGL versions:

  • < Li>
  • These really help to reduce the scope of some options, but I find myself really learning Want to equate different devices in proportion to input devices What ... represents 90% or 5% of the touch market Thn? What is the ratio of those support multi-touchs? For example ... Any person who played Free and Open Source game Replica Island (), will know how you control the device, because it differs between devices because it looks like multiple input method That Chris and Jenki have done a great job here, but if you use the touch screen, then you know that this game will be played on a 5-7 inch device compared to 10 inches of devices. That's playable. The reason for this is that the left-hand slide control does not maintain the same physical size as the screen size increases - which means that you have to move a lot on large touch screen devices (such as honeycomb tablets) so that it is comfortable.

    These are like issues about which you can only find out that when you start using various hardware tools to do your test or you do not do the test for the user And you can lower your app ratings, wait till then.

    So after my long introduction, here are my questions:

    1. Have you bought the hardware tools to use in your software development and did you have them Has found alternatives beneficial or harmful?
    2. Do you use 3rd party test services instead and tolerate long-term changes between testing only (hour / day instead of instant gratification)

      At this level I am just testing with two phones:

      • HTC Magic 3.5 "touchscreen)
      • Samsung Galaxy S II (4.3" touchscreen)

        There is a huge difference in the perceived density between these phones, so it's your own The game has been helpful in comparing the test. The main fault at this stage is a tablet - yet the justification of cost can not be proven.

        I am also playing around this time with which you can change the screen resolution - to move. It is interesting to see that more pixels will be stuffed in the same size screen (i.e. close to retina display)

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