c# - Shopping Mall Map Directory Editing -
I have a shopping mall directory image (for example :) and want to apply an application like this where I attract Can be the path between two spaces without the need of many images for the path.
So, what techniques (library, programming techniques, software etc.) do you recommend doing this .net (Windows Form / WPF) application?
Edit for BOUNTY I'm looking to start something like I am on the third floor of my Near the third floor is the image of the third floor in the map is a point of entrance. There are 29 seats in the floor. I want to show with the line path, where someone has a seat I want to do it through the web app. # MVC 4.5 Where should I start? Any sample code will be very useful.
I resolved this problem some time ago. In essence, I was making games like Heroes of Mite and Magic and since I did not want to draw myself in the background, I decided to use a static image, which I would manipulate with only player moves.
So we found an open-source game with the map editor in which we used to create the map background, then we created a map that would load the image created from a map editor and the user would be on a grid Will mark places. The following figure is a screenshot from our Map Mapper.
was the image, and the cells To pull the grid with adjustable size so that we can map very precise objects. Yellow boxes are mapped together inside an item (some of them do not really give a sense, this is the only proof of concept). When we had the content of the result, we would give information about the safe condition and all the objects in an XML file so that I can be used with our game app.
In our game we were aware of the tile map on all the objects (class tile stored as an example) on that map and all players The requests were allowed or forbidden by it. Finally , this is how I will solve your problem. With this solution I have only positive experience, create an application that asks you to specify where the path is, where there is a store and how it is called, and even further. Serialize the values in XML or any other format that you are convinced with. Then, an application that works with these rules, define a tile map and you are almost finished now you need to find the path and implement the drawing. Finding the path is easy, there are very different algorithms with different efficiency and speed, once you know which tile you have to cross to enter a destination, just stars, arrows or whatever you prefer above the tile. Attract, draw. Bad - You need to create two applications
Professionals - No need to create more pictures, you are drawing a transparent layer and you can already create safe paths in memory or file
- Quite Easy implementation, lots of code
- Feel free to select a technique - we use WinRT, but WPF and even WinForms are also suitable
- If you like the GUI applications, you will have a lot of fun while doing so):
Feel free to ask any design And even the details of the implementation question.
I resolved this problem some time ago. In essence, I was making games like Heroes of Mite and Magic and since I did not want to draw myself in the background, I decided to use a static image, which I would manipulate with only player moves.
So we found an open-source game with the map editor in which we used to create the map background, then we created a map that would load the image created from a map editor and the user would be on a grid Will mark places. The following figure is a screenshot from our Map Mapper.
was the image, and the cells To pull the grid with adjustable size so that we can map very precise objects. Yellow boxes are mapped together inside an item (some of them do not really give a sense, this is the only proof of concept). When we had the content of the result, we would give information about the safe condition and all the objects in an XML file so that I can be used with our game app.
In our game we were aware of the Finally , this is how I will solve your problem. With this solution I have only positive experience, create an application that asks you to specify where the path is, where there is a store and how it is called, and even further. Serialize the values in XML or any other format that you are convinced with. Then, an application that works with these rules, define a tile map and you are almost finished now you need to find the path and implement the drawing. Finding the path is easy, there are very different algorithms with different efficiency and speed, once you know which tile you have to cross to enter a destination, just stars, arrows or whatever you prefer above the tile. Attract, draw. Bad Professionals Feel free to ask any design And even the details of the implementation question. tile stored as an example) on that map and all players The requests were allowed or forbidden by it.
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