geometry - Where can I find a c/c++ implementation of the minimum bound box algorithm? -


I'm looking for a free implementation ( MBB - surround a cloud The box on the side should be written in either C or C ++, with a small quantity of 3D digits).

To do this, an algorithm was published by Joseph O'Rork and is cube timely, for example, by the proposed algorithm by Gill Berequet and Siriel Har Pellad, I also had material with an estimated MBB content Will be. Can anyone direct me for any implementation that is free software?

Almost what you want, and GLP / QPL. check out . It seems that if you do not need binding areas, you will have to use their lower library functions to create a 3D rectangular case, but for the purpose of accelerating the trigger detection, should do .

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